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FULL Patch Notes Live transcript from PDXCon, featuring CK2, EU4, HoI4, and Stellaris!
TIDINGS FROM CRUSADER KINGS II, PATCHES 2.8.1 AND 2.8.2
AI realms spanning dozens of holdings with thousands of loyal warriors at their command will no longer put their hands up and agree to give you any tribute you want before any blood is spilled just because you rode up on them with your squad and demanded their lunch money in a gruff tone of voice.
Subsequent emperors of China will no longer take the excuse that you don’t have to travel to their court and prostrate yourselves before them because you, quote, “Already did that for the last guy and I’m pretty sure it still counts.”
No longer possible to behead Jiang for sleeping with your wife and then receive formal condolences from the Emperor of China for the death of your beloved mutual friend.
After six years, the AI now understands how holdings work.
We gave up on trying to teach vassals how the Byzantine administrative system because, let’s face it, even we don’t really have any clue - and decided to turn it off for everyone within an imperial administration except top-level rulers.
AI rulers should no longer revoke duchies, then see how upset it made their vassal and give it back, but then remember why they took it away in the first place and take it away again, but then they just can’t stand those sad puppy dog eyes Humbert is making and… hey, does this ale taste funny to you?
Eunuchs have been banned from Medieval Tinder.
The trade route tooltip will now tell you why your trade posts are making no money, such as if China is being a pain in the ass, everyone in the Tarim Basin has been killed by plague, everyone in the Tarim Basin has been killed by Mongols, or everyone in the Tarim Basin has killed one another.
The Imperial Court of China will no longer list all of the reasons the Emperor was thinking about granting your request, and only focus on the reasons he ultimately decided against it and sent your dumb ass packing back to Samarkand.
When using the border dispute CB, your advisers should no longer assure you of the submission of barons who have not been consulted at all about the change in administration yet.
Added a tooltip to explain why Blacksmith-senpai won’t ever notice you
Added another way to deal with Secret Bears. You know, other than the existing, highly effective way of turning them off forever in the game options menu.
The herald in charge of telling you what will happen if you become a Tributary of China should no longer ramble on so long that you fall asleep.
Targets who surrender to the Shatter Realm CB who own no land whatsoever in the target de jure area can no longer go, “Jokes on you, I’m just going to keep calling myself Emperor of Carpathia anyway!”
Fixed it being possible to end up as your own lover. We’re keeping that feature on the back burner in case we do an Alexander expansion for Imperator Rome.
Fixed the AI investing more money than they had in purchasing weapons, jewelry and armor, as this made them too difficult to tell apart from the player.
Updated the Investigate Artifact Rumors chain, making it possible for anyone to complete it ever.
Counts who successfully sacrifice hundreds of lives and two young, strong sons to become independent from a wicked duke who tortures children can no longer have their vassalage sold immediately back to that duke by the apathetic king they both serve.
Removed the ability for kinslayers who murdered a grandparent or grandchild to sometimes convince everyone they weren’t that close so it’s not such a big deal.
Breaking free of a tributary contract will no longer allow your suzerain to seize one more month’s worth of resources from you as a cleaning fee even though you SPENT LIKE 20 HOURS DUSTING SCRUBBING EVERYTHING SHARON! THAT APARTMENT WAS SPOTLESS!
If you dedicate a book to your rival, they will still be grateful but also suspicious of what kind of devious shit you’re trying to pull, here.
Fixed an event that would essentially lead you to write, “And this is where I would put the dedication to my loyal chancellor - IF I HAD ONE!”
The Chinese Emperor no longer accepts gifts of one-eyed, one-legged, bedridden leppers with smallpox to serve as potential concubines.
Newly-minted noblemen are no longer allowed to abandon their families at the castle of their previous lord when granted a title. Laramie is your son, and that means he’s your problem.
Female Muslim adventurers will no longer accept the excuse, “You can’t invade us! You’re a woman!” from their enemies.
Fixed nations that adopted Chinese Imperialism having their entire government snapped away by the Infinity Gauntlet when converting to EU4, as even Thanos agreed this was a statistical aberration.
Characters will no longer be pissed at you if they were removed from the council because they were hauled off by vikings or something. Even though it was your job to protect them. I bet they wish they had been Duke Baldric’s steward. He wouldn’t have let the castle fall and watched everyone sacrificed to Odin or sold to a slave market in Cordoba because he spent too much money on a fancy crown and couldn’t afford the Danegeld for the ransom. Why couldn’t you be more like Duke Baldric?
Relatives of the Chinese Emperor should no longer travel thousands of miles to Provence just so they can hang around at parties waiting to whip out the old, “Hey, do you even KNOW who my UNCLE is?”
Fixed yet another way you degenerates figured out to get around the no incest rules in the marriage code.
If you’re in the Hermetic order and you brew someone a potion, you will now stick around and act all excited to make them feel obligation to actually drink it and not dump it into the chamberpot.
Fixed a way secret bears could crash the game. Still unable to fix their tendency to crash its historical credibility.
Fixed some quartermasters in desert areas showing up with a bunch of normal horses with blankets stacked up like a hump on their backs and insisting that they were, indeed, the camels you asked for.
Added a way to find the Ark of the Covenant other than that super specific way that was never going to happen unless you read the game files and went for it specifically.
Fixed Medieval Tinder refusing to show you any matches during the first month your account was active.
Increased minimum province supply from 100 to 1000 to better keep in line with EU4’s model of attrition not really mattering much, as having you lose more men to attrition than battle casualties as was often the case in real life was considered too historically accurate.
You will now be forced to break up with your concubines before offering them to someone else as a concubine. This is 1169, not 1969.
Realms that consider you a threat that see your realm split in gavelkind will go, “Oh, I see. He’s an idiot,” and not worry too much about being conquered by you anymore.
Tribal vassals who have converted to a reformed pagan religion will no longer balk at the idea of feudalism, admitting they only adopted the new faith because they thought the robes and chanting seemed cool.
In realms with full gender equality, pretenders with weak claims who want to declare a succession war against a legitimate female liege will be told to go home and polish their shortsword.
Fired Prince Arthas from our AI programming team, so characters should no longer ship troops overseas by boat and then disband the boats and leave the army there forever.
The AI will now consider how OP the Catholic religion is with its bajillion holy orders when determining whether or not it’s a good idea to declare war.
The AI will no longer all abandon the siege of Jerusalem at once, with Godfrey claiming he thought Tancred was supposed to be in charge, Tancred claiming he thought Robert was supposed to be in charge, and Robert claiming he thought the other Robert was supposed to be in charge.
CTRL+click on campaign funds for cardinals and patricians will now send someone out to determine just how many people you need to pay off to win so you don’t have to waste a pfennig more of your wealth than is necessary to subvert the political process.
When hovering over your twin, the tooltip now says "Your Twin" rather than "Your BrotheSister", so you can be sure you’re banging your twin and not just some rando sibling.
“Unmarried Heir” alert no longer shows up if your heir lives in a different realm and is no longer returning your calls.
You will now be warned if you decide to disband a fleet in the middle of the sea that this will negatively impact the people onboard. Your fleetmaster had originally assumed you would be able to deduce this using common sense, but here we are.
Characters sent to China will no longer say they "died" in the tooltip when hovering over their age, because the Emperor assures you they are quite fine. They dictated this letter to you in Chinese that says so, so you have no reason to doubt.
Fixed a case where you might click “Ransom Prisoner”, and their captor would wheel out Jareth, the stableboy from Devon, instead of your only daughter, insisting that this is who you asked for and they’re not willing to negotiate on the price..
Fixed doing pretty much anything in the character finder causing the sorting order to break.
Content characters will no longer be less likely to discover plots, because they’re quite content NOT having a deadly viper in their bed and will take steps to ensure that does not happen.
A court physician who is dying of plague and bedridden will no longer be available to shove bees up the anuses of other characters dying of plague and bedridden in an attempt to cure them
Someone who holds no land in Aragon but claims to be Duke of a bunch of shit in Aragon (in duchies where they also own no land) in addition to King of Aragon will no longer be protected from having the kingdom usurped by someone who does actually own land there.
When participating in a ritual to honor the dead during a visit to China, you should no longer be prompted to honor a character who moved to China. Because those guys are totally still alive. We swear. They went hiking this weekend and probably won’t be back until after you leave but we’ll let them know you said hi.
Fixed an extremely rare situation in which a child could go into a coma, miraculously recover from being incapable and wake up as an adult, and still have their childhood personality traits, even though that sounds like a kickass 80s movie kinda like Big set in the middle ages.
The events that grant the Viking and Sea King traits no longer care about your gender. Only how many monks you can slaughter and how much of their gold you can haul off. It’s very progressive!
If China has gone isolationist, it is no longer possible to stand below the emperor’s window with a boombox held over your head playing that song you both really like until they agree to see you.
We’re still updating and balancing the Aztec religion for the benefit of Terrence in Allentown, PA who still plays with Sunset Invasion turned on.
Added in a historical Pope who was Pope for such a short time that we totally forgot he existed.
It’s no longer possible to expose a scandal to your target’s liege if the liege is four years old, because the Queen Regent is not going to let you explain to him what buggery is.
The Chinese Emperor will no longer blame you for the death of one of his courtiers if they were hauled off by vikings. Even though Duke Baldric would have protected his guest. Maybe the emperor should bestow his grace on a real leader like Duke Baldric instead!
Fixed so setting Mongol and Aztec invasions to “Random” in the game rules actually mean “at a random time, no less than 50 years after the start of the game”, as opposed to “almost always exactly 50 years ON THE DOT from the start of the game”.
Monastic Orders will no longer accept that you came home covered in blood from your “Penance” because you saw a vision of Christ and the blood squirted out of his palms and got all over your tabard and this is a sign of his favor, surely! It definitely had nothing to do with you marching into battle and cutting people’s limbs off while you were meant to be sequestered in prayer.
Fixed the War of the two Eriks leaving the rightful Erik independent if he loses
Prisoners who are not sacrificed in the ancestor worship events will no longer be so grateful that they become your best friend, despite still being imprisoned. I know Paradox is based in Stockholm but that seemed odd.
Incapable councilors will no longer somehow be able to successfully perform their duties, though you probably didn’t even notice this was happening before and applaud their herculean efforts, did you, you self-absorbed diva?
Some Satanic events that would previously declare you openly as a witch will allow you to assert that you are merely an ALLEGED witch, and everyone should calm down until more convincing evidence arises than all the infants who have been impaled on swords identical to the one you are carrying with that very specific style of ornamental crossguard known to be a signature of your personal smith.
TIDINGS FROM EUROPA UNIVERSALIS IV, PATCH 1.25.1
It is now impossible to get harsh treatment cost below 5, because no matter how pathetic the rebels look you still need to at least send one mean-looking constable to throw rocks at them until they go away.
Fixed all religion icons being offset in the ledger, which T.J. thought was being caused by him fucking up his mod and he spent like two hours trying to fix it. Thanks guys.
Nerfed mercenaries again because Army Professionalism apparently wasn’t enough of an incentive to stop you from spamming them.
Fixed Cleves having an actual Angel of Death on their payroll who could turn heretics to ash with a single glance.
Fixed that the game thought Shihr in Arabia was the capital of the Netherlands. Probably because of all the hash.
The AI should no longer refuse to end a war at 99% warscore even after decades because they would rather watch both nations collapse from war exhaustion than not get that sixth province they really wanted.
Fixed that the AI would always procrastinate exploring the Atlantic until they were done binging the most recent season of New Girl and petting their cat for two and a half hours.
TIDINGS FROM HEARTS OF IRON IV, PATCH 1.5.1 and 1.5.2
Fixed a case in which a division in Desperate mode would decide to retreat into the one province where they’d be even more screwed than they already were.
Added a tooltip that explains increased capacity for garrison orders, because none of the dev diaries did and nothing in-game did so we pretty much left everyone super fucking confused for the first week of 1.5.
Danzig for Guarantees now mentions getting Poznan as well. Hitler was trying to sneak that one in under the radar.
Added icons for German carrier CAS tech level 3, with a flavour names for if you somehow make it to 1945 and the Allies haven’t sunk all of your carriers yet.
Added an icon the for Attack Switzerland focu-I mean, uh… the… give Switzerland a hug focus. We would never invade you guys. Promise. Just keep all that gold safe.
Puyi should no longer wax rhapsodic about the virtues of independence from Japan if the Qing empire has already been restored and Tokyo is completely on fire.
Communist Japan can no longer leave 35 voicemails for Stalin asking if he’s changed his mind about volunteers once he’s told them he won’t be sending volunteers.
Just because Hitler is in the process of being overthrown by his own army no longer means other countries can’t stick with Appeasement, just to be safe.
Thanos will no longer snap and make half of Germany’s equipment disappear at the start of the Oppose Hitler civil war.
Communist Chinese focus tree now gets some infantry equipment production bonuses to make them actually playable.
Chinese factions should no longer be able to relocate their industry to secret, underground bases in states they do not control.
If Mussolini restores the Roman Empire, he can no longer decide to hold multiple triumphs for every successful campaign. Take it easy, Benny Boy.
If Mao takes over China politically, he will only have to deal with the fallout of his own poor decisions and not inherit the fallout of the poor decisions made by the preceding regime.
Removed a quantum entanglement scenario in which air wings could be fighting in more than one region at once, even though that Einstein guy was really keen to study it.
Surprise Attack Plan for civil wars should now work, because Corporal Heller has been reminded that you’re not supposed to yell SURPRISE ATTACK! and run toward the enemy before the surprise attack commences.
Japan should no longer be able to send commandos to covertly lay pavement for airbases in Manchuria, in full view of the enemy, if Japan does not control Manchuria.
Adjusted minimum and average death dates for Wilhelm II and von Mackensen so they might, like, get to participate in the war.
Fixed a bug where Stalin could assume direct control of countries with generic leaders like Agent Smith in the Matrix.
AI should no longer assign a bunch of tanks to a defensive order, demonstrating that they don’t really understand what tanks are for.
Fixed a number of issues with Romania in base game without DLCs enabled, if you for some weird reason want to play Romania without the DLC that makes them worth playing.
Poland is now less likely to join the Allies if they’ve given Germany all of the land they wanted and now the Soviets are hungrily eyeing the rest.
Now possible to demand your industrial designers make a StuG that looks like a Tiger II by selecting unit models in the division designer.
Fixed an issue where if the AI didn’t need any equipment right this second, it would lay off thousands of factory workers instead of trying to build up a stockpile of things it had plenty of raw materials to make.
AI Chinese Warlords fighting Japan will no longer sometimes decide they can handle it on their own and don’t need to be a part of this United Front nonsense.
Finland and the Baltic Countries will no longer refuse to trust Germany even once they’ve overthrown the Nazis and explicitly pledged to protect Finland and the Baltic Countries from Soviet aggression.
AI Germany may now decide to build some additional military factories before 1940.
Added a confirmation pop up while assigning every unit in army to a different army's front orders to prevent you from flipping yet another computer desk because you just ruined your complex invasion plan AGAIN
The Soviet scorched earth tactics now has a tooltip letting you know exactly how many innocent peasants lost everything in the name of their own supposed liberation.
Scorched Earth decisions are now hidden if there are no peasant hovels left to destroy.
You can no longer infinitely appropriate land for industry in the same state until it’s basically a small pocket of a Forge World from Warhammer 40K in the middle of the Chinese countryside.
Adjusted Polish and German provinces and states to make historical German WW1 borders possible, so don’t say we never did anything just because some geographical particularists made a fuss about it on the forums.
A Chinese power struggle should no longer end with multiple tags calling themselves China and refusing to recognize the other Chinas, even though this is what happened historically.
France will not immediately become a bloodthirsty killing machine if the Kaiser is restored to power.
Added an option to Chinese provocation event that allows Japan to nope the fuck out if things are looking really dicey.
Winter War peace treaty now appropriately hands over NOT ONE INCH MORE FINNISH SOIL than is absolutely necessary.
Generals with the Reckless trait will still be incautious, but there should be fewer reports of them charging a pillbox with a saber. We already tried that and it was called World War 1.
Changed mobilization impact from positive war support to the point that it has any effect whatsoever (up from none whatsoever).
Reworked the Manchukuo focus tree to make them actually playable (up from completely unplayable)
Manchus can now recruit the bandits instead of trying to fight them because, after all, we all want the same thing and it’s the Japanese to get the fuck out.
Manchukuo can now take a decision to allow them to build a lot of guns very quickly out of rocks and tape. They’re just not going to be especially reliable.
Made some things that used to cost a negligible amount of command power cost an amount that you may actually notice when it’s gone.
Countries with low war support are now more likely to surrender. Apparently that wasn’t a thing before now for some reason.
It should no longer be possible to gain a significant air superiority bonus on the ground using exclusively strategic bombers flying at such an altitude that you have to point them out to the enemy and say, “Aha! See those specks up there? Tremble in fear for they are your doooooom!”
Planes in general should now be less good at scaring the enemy but more good at actually getting kills on ground targets.
High-level radar will now assist all static AA guns in the same state, instead of folding their arms and refusing to speak to each other.
Static AA is really good now by the way.
Canada and Australia will now be somewhat less fucked by the Great Depression than the US is in 1936.
The German War Economy focus now requires that the German people actually want to go to war.
Political Power cost of renewing German Monopoly Money bills have been decreased, and they are now accepted at many locations that used to make fun of them.
Prevented various exploits that allowed naval transfer convoys to pose as a party of old whale fishermen just out for a nice trip around the North Atlantic, nothing to worry about, no Nazis in here, thereby allowing them to escape combat with a much larger fleet.
You will no longer receive naval combat reports about how your boats saw some other boats but no fighting happened.
You will no longer receive port strike notifications when someone at one of your ports thinks they saw an aircraft carrier but it never deployed any aircraft and then went away.
The Dutch can no longer ship the Kaiser off to Borneo to prevent Germany from rescuing him when their mainland holdings are overrun.
Imperial Germany now needs to prove themselves a right and proper asshole before Britain will kick them out of a faction.
Navies on convoy escort will no longer interpret their orders excessively literally and outright refuse to join any battles unless there are convoys to protect.
An already restored Austro-Hungarian Empire led by a Habsburg can no longer decide, “You know what? Fuck our ancient homeland,” and form Greater Hungary.
Panzer leaders are no longer prevented from gaining experience if there is EVEN ONE infantryman in their division.
Reworked the AI pathfinding so it shouldn’t try to use naval transport through the Strait of Gibraltar to get from Hamburg to Genoa when there is a friendly land route available.
Nuking Long Island now gives the same reduction in war support as if you’d hit Manhattan directly, even though most Manhattanites would probably thank you for doing so in real life.
Took some steps to fix the absolute clusterfuck that is the Yalta Conference event.
If an oppose Hitler civil war breaks out, the anti-Nazi side will no longer have to worry about honoring nor dealing with the backlash of their magical fun money.
Fixed an issue where the newspapers reporting on nuclear strikes might not be entirely sure where they happened.
Fixed the Hungarian media’s tendency to pull a Weekend at Bernie’s and try to maintain the illusion that their king is still alive and in good health even if that is not necessarily the case.
Warlords that inherit incompetent officers from the Nationalist military upon taking power no longer have to go, “Fuck, I guess we’re stuck with these bozos forever.”
Added a tooltip to help players struggling with the incomprehensible idea that they can’t get a treaty with the USSR if they’ve already signed the Anti-Soviet Pact.
Multiple peace conferences firing at the same time should no longer break everything forever.
TIDINGS FROM STELLARIS PATCH 2.0.1 and 2.0.2
Fixed an issue in which lesser species set to processing, grid amalgamation, and livestock purge types were simply being dumped into a canyon by lazy drones and thus producing no usable resources.
Hive Minds and Machine Empires will no longer dedicate large sections of their starbases to commerce stalls and merchant shipping berths that go completely unused as they have evolved beyond the concept of trade between individuals.
Auto-generated ships will no longer always choose the most suicidal combat computer available.
War Overview no longer attempts to calculate a winner in battles, because the dark void that seeks to swallow us all is the only true winner in war.
Marauder raiding fleets will no longer feel the need to obliterate everything in their path to steal some minerals from the spooky tree people.
If your leader becomes the Chosen One, you can now opt to become a Divine Empire by decision and regardless of ethics, given that all other government types have basically been proven wrong before your eyes.
Titans no longer feel the need to get into a particle lance-measuring contest with every other ship in the fleet by rushing into the fray where they’re going to get shot to shit with torpedoes and guarantee the battle won’t be a resource trade in your favor.
Having anything for your science ships to do at all in the mid and late game is now locked behind a tradition instead of technology.
It is now possible to use food in trade details, whereas previously even an empire facing mass starvation would tell you your sickening xeno-fruit wasn’t worth a single damn thing to them!
The Plunder wargoal now does something.
It is no longer possible to declare a Stop Colossus war just because an empire knows how to make a Colossus if they haven’t built actually built one yet. The American delegates to the United Nations of Earth Congress are very upset about this.
Added some new events to make neighboring the Marauders not just absolutely suck ass 24/7.
Getting Ring Worlds no longer takes up, like, all of your ascension perk slots to the point that it doesn’t even make sense to get them unless you’re super stoked about ring worlds.
The Erudite trait now makes leaders smart, not just miners and farmers. Having only the leaders be idiots in an otherwise sharp society seemed like something better suited for our historical games.
Wide empires no longer take such a harsh penalty to tradition costs, further reinforcing the fact that in Stellaris, if you want to play tall, you can go choke on a Blorg appendage.
We’ve learned from the rather unfortunate incident at Arcology Gamma that orbital habitats should probably not be entirely defenseless against ground invasions. If anyone is looking for a fixer-upper in close proximity to a lovely gas giant, we’re told the blood should come out of the floors, walls, and ceilings with diligent scrubbing.
Buffed Egalitarian ethic in an probably futile attempt to get any of you sadistic fucks to play a nice empire once in a while.
Militarists are no longer way better at fighting. They just give way fewer fucks about how badly the war is going. War is, after all, its own reward.
Asteroids will now mysteriously vanish from the galaxy 50 years after the game starts because again we don’t want to make things too hard on wide empires. They have so little going for them, you know?
Increased time limits of all Special Projects requiring a ship in orbit because, again, it was unfair to the poor wide empires who might have had to do something excruciating like have more science ships in different parts of their space as a balance against the overwhelming power their expansiveness granted them, in a way modeling the increased difficulty of governing that large an area of space.
The citizens back home will now care a little less that you’re sending their friends and loved ones to die in the depths of space if you assure them it’s for a good cause like freeing some aliens who didn’t ask for your help from a regime your government specifically doesn’t agree with.
Marauders who just took a bunch of an empire’s best stuff will now insist they allow time for that empire to make more cool stuff before they go take it all again.
If the Wraith leviathan wakes up and sees no one around, it will go back to bed for another bazillion years.
Unrest and unhappiness no longer reduces food production, because most pops realize that eating is still pretty important no matter how much the government sucks.
Happy slaves will now gain authoritarian attraction instead of egalitarian, because at this point there aren’t a whole lot of opportunities to make this game more fucked up that we won’t take.
It’s no longer possible to hide all the treasure beneath the golden citadel in the golden city of your solid gold capital world and convince the raiding Marauders that this bag of trinkets is the only wealth you have to give.
Increased Jump Drive cooldown from Situational to Probably Just Not Viable At This Point
Slowed down Forced Migration to give you more incentive to simply kill everyone if you want them gone quickly.
Precursor home systems are now much more likely to spawn somewhere that you will be able to reach without conquering half the galaxy to complete one quest.
Reduced tech cost per system from 2% to 1% because, again, we wouldn’t want to make playing wide any kind of trade-off.
You will no longer be restricted from declaring war to stop the bloodthirsty purifiers just because they don’t directly threaten you yet, forcing you to sit by and watch as they devour every empire around you while the council just shrugs.
To Boldly Go tradition now makes your science ships more likely to hit the GTFO button sooner rather than giving them a better chance of surviving long enough to hit it.
We couldn’t nerf Planetary Survey Corps to the point that it wasn’t amazing, and alas, it was too amazing for this galaxy. So we killed it.
Purifiers may now take the Nihilistic Acquisition perk, allowing them to consolidate xenos into a smaller area for more efficient genocide.
Executive Vigor no longer breaks the entire game.
The AI will now make a slightly greater effort to get its shit together when being attacked by the Great Khan.
AI will no longer Jump Drive out at the first sign of a Prethoryn ship and leave you to get devoured by a fleet that would have been easily defeatable if they had just stayed with you, thereby dooming the entire damn galaxy.
The Deep State of your empire has determined it is probably not worth building an entire Black Site just to spy on some miners operating an asteroid drill in an otherwise uninhabited system.
Forbade multiple auto-exploring science ships from doubling up to explore a single system because we’re pretty sure the captains were just using it as an excuse to meet up and bang.
Science ship captains no longer have plot armor when their ship is destroyed.
Determined Exterminators no longer have a mysterious interest in gardening.
Hive Mind governors can no longer rule with an iron fist over drones that are already part of the same, single will as them.
Fixed pretty much every other empire in the galaxy being Slaving Despots
Starbase designers will no longer build elaborate trading hubs in a system with a primitive empire and wonder why they aren’t flying their biplanes up to shop there.
Fixed an issue where Militarists, upon defeating the Prethoryn, would find their celebrations felt empty as they had already vanquished the greatest foe they would ever have the pleasure of meeting in battle, thus leaving the rest of their empire’s existence to stretch out into eternity as merely a denouement to the epic saga that has now transpired and passed irrecoverably into the annals of a glorious past. Ashes to ashes. Dust to dust.
Synthetically-ascended empires who have discovered the Ghost Signal will no longer assume it’s probably nothing and continue copying the unpatched code into all new units.
Fixed Curators giving wrong advice about the Wraith, then having to explain how very, very sorry they were about the loss of your entire fleet later.
Fixed a bug where the people building the ion cannon would sometimes forget to put in… the cannon part.
Awakened Empires no longer have the privilege of pointing out that a border is just, like, an imaginary line, man!
Fixed armies refusing to land on planets that had been taken over by ents, mutants, or other non-sapients because they felt they were, quote, “Not gettin’ paid enough for this shit.”
Fixed no one checking the blueprints for the ringworld until an entire system’s resources had been exhausted only to discover someone was off by like one ten thousandth of a percent somewhere and now the two ends of the loop don’t meet up. And it’s too late to do anything about it. It’s just going to stay that way now. Great job, idiots.
Added back in Will to Power as a unity ambition. Space Hitler is no longer boycotting the game.
You may now test fire planet crackers on uninhabited ring world segments, which is definitely a better use for them than trying to understand the history, technology, and downfall of a rich, hyper-advanced alien civilization.
Reduced firing speed and charge time on the Colossus to the point that you probably don’t have a prayer of stopping it.
Trickster admirals will now focus on fleeing in fear at the right moment, not necessarily fleeing quickly.
Nerfed xenomorph armies because let’s face it, their entire hive got schooled by a freight worker with a flamethrower and a glorified walking forklift.
Master Builders now makes orbital habitats not a huge waste of time and resources.
Fixed AI using jump drive in some cases where it shouldn't do so due to Jump Drive being really bad at all times.
A civilization that figures out how to build their own gateways will no longer be too confused to figure out how to use them until they’ve glanced at one left behind by someone else.
Fixed Google StarMaps sending ships several systems away for upgrades because it assumed “Nearest Starbase” didn’t include the one they were already at.
Fixed an issue where the unbidden could spawn in a system with a fortress world and be completely baffled about why their hyperdrives were nonfunctional, thus giving up on conquering the galaxy until they can reach tech support back in their home dimension.
Marauders no longer care if you’re poor. They’re going to take whatever shit’s not nailed down regardless.
The Unbidden and Prethoryns should no longer sometimes decide to designate a world just as somewhere chill to hang out rather than their usual MO of wiping out all higher forms of life everywhere.
AND NOW, SOME NEVER BEFORE RELEASED PATCH NOTES FROM DISTANT STARS AND THE 2.1 “NIVEN” PATCH!
Purchased the rights to several more seasons of Star Trek, increasing the total anomaly count by almost half.
Added three new leviathans to befriend. Go ahead. Poke it. I’m sure it won’t mind.
Added the L-Cluster, a mysterious area of space beyond the rim of the galaxy where I’m sure nothing bad happens ever.
Added binary star systems for those who don’t mind living in an unstable orbit that could send your entire civilization hurtling into the side of an unimaginably large nuclear furnace at any time.
Anomalies can no longer fail, because that added too much drama and excitement to the exploration phase. Instead, higher level anomalies will now simply take longer for lower-level scientists to research, replacing the tension of possibly losing your science officer with compelling Wait A Long Time While Nothing Happens gameplay.
Added Experimental Subsace Navigation which allows science ships to try and make it through Voyager again even though they know it’s never going to live up to TNG and DS9.
The Situation Log will now list anomalies so you don’t have to panic and drop everything when you find one because you know you won’t remember to come back to it ever if you don’t investigate it right when you find it.
It is no longer possible to take a species off of chemical bliss cold turkey and make all of their horrible withdrawal symptoms go away by offering them pamphlets about officer training school.
Enlightened primitives should no longer go, “Oh, you know what? You’re not the first spacefarers we’ve met. There was also that one time when we encountered- [proceeds to list every single empire in the entire galaxy.]”
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